CLIL History and gamification

If you’re teaching History in English, you might find these two games useful at some point in your lessons, maybe as a revision, or to help your students remember essential information in an entertaining way:

Guess Who (English heritage version)

An adaptation of well-known game Guess Who. I came across this game some months ago, and then I discovered some CLIL History teachers in Aragón were already building their own for their classes. Ideal to be played in pairs or small teams, it promotes communication by having students ask questions to their opponents to guess the king / queen / historical character.

If you /your students make up your own game trays, you will be able to choose the characters you want to play with, and you will be able to re-use it in the future with different ones.

Brain Box Kings and Queens of England:

I found this game this summer in one of the oldest and better-known toy shops in London. This game relies on the player’s ability to memorise data, using both linguistic and visual prompts. Then students have to ask one another questions to see how much information they’re able to remember.






Again, you may create your own cards, instead of buying this, in order to deal with the characters and historical periods you’re really interested in.

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